I read this for the Wyrd & Wonder event back in May. I bought it last year because I like the cover and kept seeing it everywhere, so I gave in to temptation and my curiosity and gave it a try. Luckily, I enjoyed it.
Critical Role: Vox Machina Origins, Vol. 1 by Matthew Mercer & Matthew Colville, illus. by Olivia Samson, with colors by Chris Northrop
Critical Role: Vox Machina Origins
The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere.
Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate shady business in the swamp town of Stilben. They’ll need to put their heads– and weapons–together to figure out what’s going on…and keep from being killed in the process. Even then, whether or not they can overcome what truly lurks at the bottom of the town’s travails remains to be seen!
Collects Critical Role Vox Machina: Origins comics issues #1-6, one of the best selling digital comics ever! (Goodreads)
I didn’t know what to expect going into this because I didn’t bother reading the summary on the back when I bought it last year, or prior to reading it this year. I knew nothing about Critical Role, so I didn’t associate this with the popular Dungeons & Dragons web series either. The only background I had when I started this is that I’d (at the time) played D&D a few times with friends to try out and be introduced to the game and its format. I was grateful for this experience as I read the story, but I think someone who has never heard of nor played D&D before would also enjoy this comic book as much as I did.